{"data":{"id":"12167","slug":"backcountry-snowboarding-and-avalanche-safety-hut-and--f28a79ba","title":"Hut and staging area (Backcountry Snowboarding and Avalanche Safety)","summary":"Composed example for Backcountry Snowboarding and Avalanche Safety.","description":"The staging end of a trip: the hut with its wood store and drying rack, the snowmobile and towed toboggan parked with the trailer behind, a helicopter pad and wind sock, trailhead signage, and the whole safety kit laid out on the snow before it is packed.","status":"published","url":"https://3dassets.dev/assets/backcountry-snowboarding-and-avalanche-safety-hut-and--f28a79ba","cdnUrl":"https://cdn.3dassets.dev/assets/12167/v1/model.glb","downloadUrl":"https://3dassets.dev/download/backcountry-snowboarding-and-avalanche-safety-hut-and--f28a79ba","thumbnailUrl":"https://cdn.3dassets.dev/assets/12167/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/12167/v1/poster.webp","blurhash":"U8By~mI900%MD*t8t7M{00%N~pNH^*M_WYxu","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1693368,"triangles":43228,"vertices":85369,"meshes":122,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-10.788735454624405,-0.00006256755788747181,-7.743190062433879],"max":[11.506811523820607,4.170000076293945,9.96616181148985]},"sizeMeters":[22.296,4.17,17.709],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:08:04.832Z","updatedAt":"2026-09-06T15:08:05.352Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/12167/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HutAndStagingAreaBackcountrySnowboardingAndAvalancheSafety(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12167/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/12167/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/12167/v1/model.glb\" alt=\"Hut and staging area (Backcountry Snowboarding and Avalanche Safety)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12167/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/12167/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}