{"data":{"id":"30372","slug":"automated-parking-and-vehicle-retrieval-automated-park-1f668b16","title":"Maintenance Access Gate (Automated Parking and Vehicle Retrieval)","summary":"Maintenance access gate with separate jambs, rail infill, visible hinges, latch handle and toe board.","description":"Maintenance access gate with separate jambs, rail infill, visible hinges, latch handle and toe board. Original automated vehicle storage and retrieval machinery. Metres, Y up, Z forward, ground-contact origin. Static model; no routing simulation or structural/safety certification claims.","status":"published","url":"https://3dassets.dev/assets/automated-parking-and-vehicle-retrieval-automated-park-1f668b16","cdnUrl":"https://cdn.3dassets.dev/assets/30372/v1/model.glb","downloadUrl":"https://3dassets.dev/download/automated-parking-and-vehicle-retrieval-automated-park-1f668b16","thumbnailUrl":"https://cdn.3dassets.dev/assets/30372/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30372/v1/poster.webp","blurhash":"U48E6xtQ00V@.AtRMvMxeqbIWnjE^%xu9cD*","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":30580,"triangles":1152,"vertices":1336,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.37501450848433165,-1.1920929132713809e-8,-0.03999536410974574],"max":[0.37501450848433165,1.100000023841858,0.07199536190437389]},"sizeMeters":[0.75,1.1,0.112],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:37:28.747Z","updatedAt":"2026-09-08T10:37:28.838Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30372/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MaintenanceAccessGateAutomatedParkingAndVehicleRetrieval(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30372/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30372/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30372/v1/model.glb\" alt=\"Maintenance Access Gate (Automated Parking and Vehicle Retrieval)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30372/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30372/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}