{"data":{"id":"28470","slug":"arctic-station-fps-kit-habitat-module-door-cap-2faf683b","title":"Habitat Module Door Cap (Arctic Station FPS Kit)","summary":"Free 3D model of a modular arctic research station habitat module for an FPS game, a 4 m bay with docking collars and a snow capped roof. Measures 4.00 by 2.89 by 4.17 m.","description":"End cap module with the station entrance: one docking collar into the run and a hinged insulated personnel door in the opposite face, under a marker lamp, with a heavy jamb and a grab bar. Dimensions 4.00 by 2.89 by 4.17 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Rigid node-transform clips open, close drive the named parts on their own pivots. There is no skinning and no skeleton; every other surface is static. Original design: it carries no maker, station or product name, and no badges, lettering or logos. The door leaf is the only moving part; the jamb, the lamp and the cladding are static.","status":"published","url":"https://3dassets.dev/assets/arctic-station-fps-kit-habitat-module-door-cap-2faf683b","cdnUrl":"https://cdn.3dassets.dev/assets/28470/v1/model.glb","downloadUrl":"https://3dassets.dev/download/arctic-station-fps-kit-habitat-module-door-cap-2faf683b","thumbnailUrl":"https://cdn.3dassets.dev/assets/28470/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28470/v1/poster.webp","blurhash":"UJD9-dt600I;~qRj9ZxZDjRjs.t64nt6-;R*","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":567108,"triangles":16860,"vertices":14857,"meshes":10,"materials":8,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-2,0.00010262017109319288,-2],"max":[2,2.8919379077104828,2.1719923802556402]},"sizeMeters":[4,2.892,4.172],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:55:52.201Z","updatedAt":"2026-09-08T03:55:52.319Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28470/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HabitatModuleDoorCapArcticStationFPSKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28470/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28470/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28470/v1/model.glb\" alt=\"Habitat Module Door Cap (Arctic Station FPS Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28470/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28470/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}