{"data":{"id":"28480","slug":"arctic-station-fps-kit-fuel-drum-rack-7bb4a807","title":"Fuel Drum Rack (Arctic Station FPS Kit)","summary":"Free 3D model of a galvanised drum rack holding six fuel drums on their sides, for an arctic station yard. Measures 2.90 by 1.60 by 1.09 m.","description":"Yard fuel store: a three level galvanised rack with sheet decks, cross braced ends and a hazard rail, holding six 200 litre drums laid on their sides with their bungs outward, one of them red for the marked fuel. Dimensions 2.90 by 1.60 by 1.09 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, station or product name, and no badges, lettering or logos. The drums are part of the rack mesh and do not roll or lift out.","status":"published","url":"https://3dassets.dev/assets/arctic-station-fps-kit-fuel-drum-rack-7bb4a807","cdnUrl":"https://cdn.3dassets.dev/assets/28480/v1/model.glb","downloadUrl":"https://3dassets.dev/download/arctic-station-fps-kit-fuel-drum-rack-7bb4a807","thumbnailUrl":"https://cdn.3dassets.dev/assets/28480/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28480/v1/poster.webp","blurhash":"U5DSUU^*00-;?b~A$fEN00NGQRVYMyX:I.H;","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":132676,"triangles":5760,"vertices":4504,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-1.4500000476837158,-0.00009535412714600788,-0.5450499156871342],"max":[1.4500000476837158,1.6000887817517389,0.5450499156871342]},"sizeMeters":[2.9,1.6,1.09],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:55:53.875Z","updatedAt":"2026-09-08T03:55:53.971Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28480/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FuelDrumRackArcticStationFPSKit(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28480/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28480/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28480/v1/model.glb\" alt=\"Fuel Drum Rack (Arctic Station FPS Kit)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28480/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28480/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}