{"data":{"id":"28475","slug":"arctic-station-fps-kit-corridor-door-bulkhead-0a8a13f8","title":"Corridor Door Bulkhead (Arctic Station FPS Kit)","summary":"Free 3D model of a sliding pressure bulkhead for an arctic station corridor, a 4 m section with a sliding leaf on its own node. Measures 4.00 by 2.70 by 2.54 m.","description":"A corridor section split by a bulkhead frame: a heavy orange leaf slides sideways out of the opening on a header rail, with a grab handle, a status lamp and the same skids, ribs and end collars as the plain tube, so it drops into any corridor run. Dimensions 4.00 by 2.70 by 2.54 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Rigid node-transform clips open, close drive the named parts on their own pivots. There is no skinning and no skeleton; every other surface is static. Original design: it carries no maker, station or product name, and no badges, lettering or logos. Only the leaf moves; the frame, the header rail and the tube are static.","status":"published","url":"https://3dassets.dev/assets/arctic-station-fps-kit-corridor-door-bulkhead-0a8a13f8","cdnUrl":"https://cdn.3dassets.dev/assets/28475/v1/model.glb","downloadUrl":"https://3dassets.dev/download/arctic-station-fps-kit-corridor-door-bulkhead-0a8a13f8","thumbnailUrl":"https://cdn.3dassets.dev/assets/28475/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28475/v1/poster.webp","blurhash":"U9BWi9x]In-;~W_3o#M_00%Mt7D%9GIAM_NH","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":440020,"triangles":10548,"vertices":10975,"meshes":9,"materials":7,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-2,0.0000659785126768675,-1.2699362163151953],"max":[2,2.699934069171039,1.2699362163151953]},"sizeMeters":[4,2.7,2.54],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:55:52.999Z","updatedAt":"2026-09-08T03:55:53.118Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28475/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CorridorDoorBulkheadArcticStationFPSKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28475/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28475/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28475/v1/model.glb\" alt=\"Corridor Door Bulkhead (Arctic Station FPS Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28475/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28475/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}