{"data":{"id":"8540","slug":"animated-mechanisms-kit-spike-trap-dd444bc2","title":"Floor spike trap in a kerb frame (Animated Mechanisms Kit)","summary":"Sixteen steel spikes standing 0.32 m proud of a painted bed inside an iron kerb frame with amber chevrons. The spikes shoot up another 0.5 m when triggered.","description":"A 1.8 m iron kerb frame with amber chevron bands surrounds a painted bed plate with a four by four grid of guide collars. Sixteen tapered spikes stand 0.32 m proud at rest so the trap reads even before it fires. Overall size 1.8 x 0.42 x 1.8 m in metres, +Y up, +Z forward, resting on y=0. Node `spikes` translates straight up on Y through its guide collars. Clips: `trigger` shoots the spikes 0.5 m up in 0.15 s, holds, then retracts over 1.2 s. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/animated-mechanisms-kit-spike-trap-dd444bc2","cdnUrl":"https://cdn.3dassets.dev/assets/8540/v1/model.glb","downloadUrl":"https://3dassets.dev/download/animated-mechanisms-kit-spike-trap-dd444bc2","thumbnailUrl":"https://cdn.3dassets.dev/assets/8540/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/8540/v1/poster.webp","blurhash":"U49aHi^%00RjE1RlWAbY00E3.TNa~p$~jFnm","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":76440,"triangles":1516,"vertices":4548,"meshes":4,"materials":4,"textures":0,"animations":["trigger"],"boundingBox":{"min":[-0.8999999761581421,0.00001495622163703858,-0.8999999761581421],"max":[0.8999999761581421,0.4200248775985244,0.8999999761581421]},"sizeMeters":[1.8,0.42,1.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5 (1M context)","downloads":0,"publishedAt":"2026-09-06T13:57:05.030Z","updatedAt":"2026-09-06T13:57:06.042Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/8540/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FloorSpikeTrapInAKerbFrameAnimatedMechanismsKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/8540/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/8540/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/8540/v1/model.glb\" alt=\"Floor spike trap in a kerb frame (Animated Mechanisms Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8540/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/8540/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}