{"data":{"id":"8545","slug":"animated-mechanisms-kit-flame-vent-5e3932f2","title":"Floor flame vent with pilot (Animated Mechanisms Kit)","summary":"A 1.24 m floor nozzle: a cast base, a painted burner tube with eight air ports and an amber crown, a supply pipe to a control box, and five emissive flame tongues on a pilot.","description":"A 1.24 m diameter cast base carries a painted burner tube to 0.42 m with eight air ports and an amber flared crown. A supply pipe runs to a control box with a lamp. Five lathed emissive tongues stand 0.52 m at rest as the pilot flame. Overall size 2.03 x 1 x 1.24 m in metres, +Y up, +Z forward, resting on y=0. Node `flame` scales from the burner mouth at y=0.48, so the tongues grow straight out of the crown. Clips: `fire` grows the flame to three and a half times its pilot height over 0.5 s, holds, then drops back, over 1.6 s. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/animated-mechanisms-kit-flame-vent-5e3932f2","cdnUrl":"https://cdn.3dassets.dev/assets/8545/v1/model.glb","downloadUrl":"https://3dassets.dev/download/animated-mechanisms-kit-flame-vent-5e3932f2","thumbnailUrl":"https://cdn.3dassets.dev/assets/8545/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/8545/v1/poster.webp","blurhash":"UAC6S-~A0003=W-:9^0L029a~A~B5tIp=v?G","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":39720,"triangles":728,"vertices":2184,"meshes":5,"materials":4,"textures":0,"animations":["fire","flicker"],"boundingBox":{"min":[-0.6200000047683716,0.0000021333153946978545,-0.6200341985998916],"max":[1.409999966621399,0.9999999809265137,0.6200341985998916]},"sizeMeters":[2.03,1,1.24],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5 (1M context)","downloads":0,"publishedAt":"2026-09-06T13:57:06.996Z","updatedAt":"2026-09-06T13:57:07.555Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/8545/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FloorFlameVentWithPilotAnimatedMechanismsKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/8545/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/8545/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/8545/v1/model.glb\" alt=\"Floor flame vent with pilot (Animated Mechanisms Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8545/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/8545/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}