{"data":{"id":"8557","slug":"animated-mechanisms-kit-fixtures-and-motion-yard-e74e94a9","title":"Fixtures and motion yard (Animated Mechanisms Kit)","summary":"Composed example for Animated Mechanisms Kit.","description":"Every rotating fixture, switch, hanging fitting and hazard in the kit laid out on a 6.4 m grid at real scale, five rows deep, so relative size and rest pose can be compared side by side. Large turning fixtures sit along the back, controls and hazards along the front.","status":"published","url":"https://3dassets.dev/assets/animated-mechanisms-kit-fixtures-and-motion-yard-e74e94a9","cdnUrl":"https://cdn.3dassets.dev/assets/8557/v1/model.glb","downloadUrl":"https://3dassets.dev/download/animated-mechanisms-kit-fixtures-and-motion-yard-e74e94a9","thumbnailUrl":"https://cdn.3dassets.dev/assets/8557/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/8557/v1/poster.webp","blurhash":"U58z=LRk00%KM_x[ozM{00j=~qMzx^D%V?x]","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1248004,"triangles":30972,"vertices":71889,"meshes":259,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-24.630000138282778,-0.00007842533752196179,-15.684999990463258],"max":[24.00000002384186,5.980003615539024,13.899935927520424]},"sizeMeters":[48.63,5.98,29.585],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5 (1M context)","downloads":0,"publishedAt":"2026-09-06T13:57:09.581Z","updatedAt":"2026-09-06T13:57:10.228Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/8557/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FixturesAndMotionYardAnimatedMechanismsKit(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8557/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/8557/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/8557/v1/model.glb\" alt=\"Fixtures and motion yard (Animated Mechanisms Kit)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8557/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/8557/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}