{"data":{"id":"8522","slug":"animated-mechanisms-kit-chain-pull-25e8c39c","title":"Ceiling pull cord switch (Animated Mechanisms Kit)","summary":"Ceiling switch with a canopy and a moulded body on a 1.48 m ball chain ending in an amber acorn pull. The chain and acorn drop when pulled and spring back.","description":"A ceiling canopy at 2.16 m and a lathed switch body carry a pivot barrel and an emissive indicator. Twenty two alternating chain links run down to an amber acorn pull whose tip sits at the model origin, so the whole drop reads at real length. Overall size 0.36 x 2.16 x 0.36 m in metres, +Y up, +Z forward, resting on y=0. Node `cord` translates on Y from the switch body at y=1.68, carrying the chain and the acorn. Clips: `trigger` pulls the acorn 0.16 m down and lets it spring back over 0.8 s. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/animated-mechanisms-kit-chain-pull-25e8c39c","cdnUrl":"https://cdn.3dassets.dev/assets/8522/v1/model.glb","downloadUrl":"https://3dassets.dev/download/animated-mechanisms-kit-chain-pull-25e8c39c","thumbnailUrl":"https://cdn.3dassets.dev/assets/8522/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/8522/v1/poster.webp","blurhash":"U66u00t700IU?dogDhV??bof9GRj%Nj[ITWB","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36288,"triangles":664,"vertices":1992,"meshes":5,"materials":5,"textures":0,"animations":["trigger"],"boundingBox":{"min":[-0.18001101007320972,5.245208734017126e-8,-0.18001101007320972],"max":[0.18001101007320972,2.1600000858306885,0.18001101007320972]},"sizeMeters":[0.36,2.16,0.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5 (1M context)","downloads":0,"publishedAt":"2026-09-06T13:57:01.802Z","updatedAt":"2026-09-06T13:57:02.807Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/8522/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CeilingPullCordSwitchAnimatedMechanismsKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/8522/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/8522/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/8522/v1/model.glb\" alt=\"Ceiling pull cord switch (Animated Mechanisms Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8522/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/8522/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}