{"data":{"id":"24653","slug":"animated-mechanisms-kit-buoy-bob-89a688d9","title":"Channel marker buoy (Animated Mechanisms Kit)","summary":"A 2.54 m navigation buoy: a lathed amber float with a rubbing band, a four leg lantern cage with two hoops, an emissive lantern and a topmark, plus a mooring lug.","description":"A 1.32 m diameter lathed float carries an iron deck ring at 1.04 m and a four leg cage with two hoops to a lantern platform at 2 m. The emissive lantern sits under a conical topmark at 2.54 m, with a mooring lug on the float side. Overall size 1.36 x 2.54 x 1.36 m in metres, +Y up, +Z forward, resting on y=0. Node `buoy` is the whole hull at the waterline, y=0.7, so the clip lifts and heels the complete buoy. Clips: `bob` lifts the buoy 0.16 m and rolls it 7 degrees each way over 4 s. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/animated-mechanisms-kit-buoy-bob-89a688d9","cdnUrl":"https://cdn.3dassets.dev/assets/24653/v1/model.glb","downloadUrl":"https://3dassets.dev/download/animated-mechanisms-kit-buoy-bob-89a688d9","thumbnailUrl":"https://cdn.3dassets.dev/assets/24653/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/24653/v1/poster.webp","blurhash":"U997IVt700IV9ha#%EbX4paz?Gfi~Sof9JV[","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"animated","title":"Animated"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":43480,"triangles":836,"vertices":2508,"meshes":3,"materials":3,"textures":0,"animations":["bob"],"boundingBox":{"min":[-0.680041477554383,-0.00005190928367171388,-0.680041477554383],"max":[0.680041477554383,2.5399999141693117,0.680041477554383]},"sizeMeters":[1.36,2.54,1.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:27:12.043Z","updatedAt":"2026-09-07T20:27:12.205Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/24653/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ChannelMarkerBuoyAnimatedMechanismsKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/24653/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/24653/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/24653/v1/model.glb\" alt=\"Channel marker buoy (Animated Mechanisms Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24653/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/24653/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}