{"data":{"id":"24609","slug":"animated-mechanisms-kit-belt-conveyor-incline-a51ff99e","title":"Swan neck incline belt conveyor (Animated Mechanisms Kit)","summary":"Two stage conveyor with a low horizontal feed boot and a 26 degree incline running to a hooded discharge, each stage with its own cleated belt and drums.","description":"A 1.5 m horizontal boot section at 0.55 m feeds a 3.4 m inclined section rising at 26 degrees to a hooded discharge. Both belts are 0.6 m wide on channel frames with painted skirts, on foot plates and splayed legs. Overall size 1.22 x 2.6 x 5.11 m in metres, +Y up, +Z forward, resting on y=0. Nodes `bootCleats` and `cleats` each translate one cleat pitch along their own belt run. Clips: `idle` drives both cleat sets one pitch over 1.5 s and repeats seamlessly. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/animated-mechanisms-kit-belt-conveyor-incline-a51ff99e","cdnUrl":"https://cdn.3dassets.dev/assets/24609/v1/model.glb","downloadUrl":"https://3dassets.dev/download/animated-mechanisms-kit-belt-conveyor-incline-a51ff99e","thumbnailUrl":"https://cdn.3dassets.dev/assets/24609/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/24609/v1/poster.webp","blurhash":"U68g{d?wNeRk-=RjM{t700I9ITRi00f#tQbE","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":67832,"triangles":1304,"vertices":3912,"meshes":6,"materials":4,"textures":0,"animations":["idle"],"boundingBox":{"min":[-0.46993824641588944,-0.00003856387410350326,-2.884999990463257],"max":[0.7499697698250599,2.600458299332944,2.220899820327759]},"sizeMeters":[1.22,2.6,5.106],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:27:01.972Z","updatedAt":"2026-09-07T20:27:02.087Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/24609/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SwanNeckInclineBeltConveyorAnimatedMechanismsKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/24609/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/24609/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/24609/v1/model.glb\" alt=\"Swan neck incline belt conveyor (Animated Mechanisms Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24609/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/24609/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}