{"data":{"id":"8469","slug":"animated-mechanisms-kit-airlock-door-bc9ccc39","title":"Pressure airlock door with locking dogs (Animated Mechanisms Kit)","summary":"Thick ribbed slab with a glazed porthole that rises up an exposed guide frame after four amber locking dogs rotate clear of the jambs.","description":"A 1.6 m by 2.3 m opening with a raised 0.12 m sill in a 3 m wall bay. The 0.22 m thick slab has three rib stiffeners and a bezelled porthole and runs in two channel guides that carry on 5 m up to a bolted head beam and lift cylinder. Overall size 3 x 5 x 0.56 m in metres, +Y up, +Z forward, resting on y=0. Node `slab` translates on Y inside the guides; nodes `dog0` to `dog3` pivot on their own jamb pins. Clips: `open` rotates the four dogs 88 degrees clear then lifts the slab 2.42 m over 2 s, `close` reverses it. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/animated-mechanisms-kit-airlock-door-bc9ccc39","cdnUrl":"https://cdn.3dassets.dev/assets/8469/v1/model.glb","downloadUrl":"https://3dassets.dev/download/animated-mechanisms-kit-airlock-door-bc9ccc39","thumbnailUrl":"https://cdn.3dassets.dev/assets/8469/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/8469/v1/poster.webp","blurhash":"U39tfY~W00574TyD%g8^000K?v~q?vxZM|S$","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"animated","title":"Animated"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":42324,"triangles":804,"vertices":2412,"meshes":16,"materials":6,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.4999969705007488,0,-0.25008881303490027],"max":[1.4999969705007488,5,0.3100011604322914]},"sizeMeters":[3,5,0.56],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5 (1M context)","downloads":0,"publishedAt":"2026-09-06T13:56:48.147Z","updatedAt":"2026-09-06T13:56:48.190Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/8469/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PressureAirlockDoorWithLockingDogsAnimatedMechanismsKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/8469/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/8469/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/8469/v1/model.glb\" alt=\"Pressure airlock door with locking dogs (Animated Mechanisms Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8469/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/8469/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}