{"data":{"id":"38218","slug":"andean-terraces-and-stone-village-terrace-corner-cd71b934","title":"Terrace Corner (Andean Terraces and Stone Village)","summary":"A 2.00 m terrace corner module: the coursed retaining wall turns through a right angle, with the tilled bed filling the quarter behind it. Its east port carries on a high terrace row and its return face closes the end of a row.","description":"A 2.00 m terrace corner module: the coursed retaining wall turns through a right angle, with the tilled bed filling the quarter behind it. Its east port carries on a high terrace row and its return face closes the end of a row. Overall 4.020 x 2.100 x 4.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. The bed surface is 2.00 m above the module base, so the next row up stands straight on it; set each row back 3.6 m rather than the full 4 m so its leading edge overlaps the bed in front and buries the joint. Connectors: east (terrace-high), north (terrace-high-return). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/andean-terraces-and-stone-village-terrace-corner-cd71b934","cdnUrl":"https://cdn.3dassets.dev/assets/38218/v1/model.glb","downloadUrl":"https://3dassets.dev/download/andean-terraces-and-stone-village-terrace-corner-cd71b934","thumbnailUrl":"https://cdn.3dassets.dev/assets/38218/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38218/v1/poster.webp","blurhash":"UCDlp6_N0fMxw[M{X9xu00DiRjbbOFx]jFM_","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":43872,"triangles":504,"vertices":1512,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-2.009999990463257,-0.00008837955240381667,-1.9999919158569728],"max":[2.009999990463257,2.0999587523284915,1.9999899193551298]},"sizeMeters":[4.02,2.1,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:05:41.372Z","updatedAt":"2026-09-12T14:05:41.486Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38218/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TerraceCornerAndeanTerracesAndStoneVillage(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38218/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38218/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38218/v1/model.glb\" alt=\"Terrace Corner (Andean Terraces and Stone Village)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38218/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38218/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}