{"data":{"id":"38275","slug":"andean-terraces-and-stone-village-storage-chest-38f42a4e","title":"Storage Chest (Andean Terraces and Stone Village)","summary":"A timber storage chest on a low stone plinth, 1.24 m wide, with a plank lid hinged along its back edge and a stone catch on the front.","description":"A timber storage chest on a low stone plinth, 1.24 m wide, with a plank lid hinged along its back edge and a stone catch on the front. Overall 1.240 x 1.120 x 0.888 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: lid, the chest lid hinged along the back edge. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/andean-terraces-and-stone-village-storage-chest-38f42a4e","cdnUrl":"https://cdn.3dassets.dev/assets/38275/v1/model.glb","downloadUrl":"https://3dassets.dev/download/andean-terraces-and-stone-village-storage-chest-38f42a4e","thumbnailUrl":"https://cdn.3dassets.dev/assets/38275/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38275/v1/poster.webp","blurhash":"U4B3EA~V005600Vs?vXRCRD*DO$*?^?b?bIo","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36784,"triangles":264,"vertices":792,"meshes":4,"materials":2,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-0.6200000047683716,-0.0000228888830165197,-0.41761008114696807],"max":[0.6200000047683716,1.1200283738068921,0.4699942106406718]},"sizeMeters":[1.24,1.12,0.888],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":2,"publishedAt":"2026-09-12T14:06:23.295Z","updatedAt":"2026-09-12T15:19:44.857Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38275/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function StorageChestAndeanTerracesAndStoneVillage(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38275/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38275/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38275/v1/model.glb\" alt=\"Storage Chest (Andean Terraces and Stone Village)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38275/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38275/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}