{"data":{"id":"38254","slug":"andean-terraces-and-stone-village-stone-corral-wall-4c6d383e","title":"Stone Corral Wall (Andean Terraces and Stone Village)","summary":"A 3 m bay of heavy corral walling 1.4 m high, with its end ports turned 22.5 degrees each so eight bays close into a round pen about 8 m across. Empty: this pack has no animals.","description":"A 3 m bay of heavy corral walling 1.4 m high, with its end ports turned 22.5 degrees each so eight bays close into a round pen about 8 m across. Empty: this pack has no animals. Overall 3.103 x 1.390 x 0.806 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Attach bay to bay start to end and each one turns 45 degrees, so eight of them make a closed octagonal corral. Connectors: start (corral), end (corral). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/andean-terraces-and-stone-village-stone-corral-wall-4c6d383e","cdnUrl":"https://cdn.3dassets.dev/assets/38254/v1/model.glb","downloadUrl":"https://3dassets.dev/download/andean-terraces-and-stone-village-stone-corral-wall-4c6d383e","thumbnailUrl":"https://cdn.3dassets.dev/assets/38254/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38254/v1/poster.webp","blurhash":"UAE.|c?b00-p.7~qxuIU00NG-;M{M{RiRiM{","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":29404,"triangles":264,"vertices":792,"meshes":1,"materials":1,"textures":1,"animations":[],"boundingBox":{"min":[-1.4999632835388184,0.00008143053524267696,-0.40306886427497157],"max":[1.6029046773910522,1.3899185551596425,0.40306886427497157]},"sizeMeters":[3.103,1.39,0.806],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:06:07.830Z","updatedAt":"2026-09-12T14:06:07.930Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38254/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StoneCorralWallAndeanTerracesAndStoneVillage(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38254/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38254/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38254/v1/model.glb\" alt=\"Stone Corral Wall (Andean Terraces and Stone Village)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38254/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38254/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}