{"data":{"id":"38226","slug":"andean-terraces-and-stone-village-mountain-ground-modu-d88495d5","title":"Mountain Ground Module (Andean Terraces and Stone Village)","summary":"A 4 m square of highland ground: a 240 mm slab of earth under low turf hummocks and loose surface stones. Tiles butt edge to edge on their four ports to make the valley floor a terrace row stands on.","description":"A 4 m square of highland ground: a 240 mm slab of earth under low turf hummocks and loose surface stones. Tiles butt edge to edge on their four ports to make the valley floor a terrace row stands on. Overall 4.188 x 0.424 x 4.056 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. The walking surface is 240 mm above the module base, so anything standing on it is placed at that height. Connectors: north (ground), south (ground), west (ground), east (ground). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/andean-terraces-and-stone-village-mountain-ground-modu-d88495d5","cdnUrl":"https://cdn.3dassets.dev/assets/38226/v1/model.glb","downloadUrl":"https://3dassets.dev/download/andean-terraces-and-stone-village-mountain-ground-modu-d88495d5","thumbnailUrl":"https://cdn.3dassets.dev/assets/38226/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38226/v1/poster.webp","blurhash":"U8BWMI-.00WExuayR*t700IV~obZD*o3s:My","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":22752,"triangles":144,"vertices":432,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-2.187574625015259,0.00012329209607400693,-2.055977835778762],"max":[2,0.4244642704941277,2]},"sizeMeters":[4.188,0.424,4.056],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:05:47.048Z","updatedAt":"2026-09-12T14:05:47.148Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38226/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MountainGroundModuleAndeanTerracesAndStoneVillage(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38226/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38226/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38226/v1/model.glb\" alt=\"Mountain Ground Module (Andean Terraces and Stone Village)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38226/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38226/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}