{"data":{"id":"38227","slug":"andean-terraces-and-stone-village-mountain-ground-modu-138e0113","title":"Mountain Ground Module Dry (Andean Terraces and Stone Village)","summary":"The same 4 m ground tile in the dry tone of the high plain, with the turf hummocks turned to bare earth. Tiles with the standard module on the same ports, so the valley floor can be mottled rather than uniform.","description":"The same 4 m ground tile in the dry tone of the high plain, with the turf hummocks turned to bare earth. Tiles with the standard module on the same ports, so the valley floor can be mottled rather than uniform. Overall 4.188 x 0.424 x 4.056 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. The walking surface is 240 mm above the module base, so anything standing on it is placed at that height. Cosmetic colour variant of mountain-ground-module; the geometry is unchanged. Connectors: north (ground), south (ground), west (ground), east (ground). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/andean-terraces-and-stone-village-mountain-ground-modu-138e0113","cdnUrl":"https://cdn.3dassets.dev/assets/38227/v1/model.glb","downloadUrl":"https://3dassets.dev/download/andean-terraces-and-stone-village-mountain-ground-modu-138e0113","thumbnailUrl":"https://cdn.3dassets.dev/assets/38227/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38227/v1/poster.webp","blurhash":"U5AcrH={00NLxtWBRjoz00E2~VWAIos:s;RQ","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":22688,"triangles":144,"vertices":432,"meshes":3,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-2.187574625015259,0.00012329209607400693,-2.055977835778762],"max":[2,0.4244642704941277,2]},"sizeMeters":[4.188,0.424,4.056],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:05:47.069Z","updatedAt":"2026-09-12T14:05:47.180Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38227/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MountainGroundModuleDryAndeanTerracesAndStoneVillage(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38227/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38227/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38227/v1/model.glb\" alt=\"Mountain Ground Module Dry (Andean Terraces and Stone Village)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38227/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38227/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}