{"data":{"id":"38274","slug":"andean-terraces-and-stone-village-grinding-stone-1ca5c43d","title":"Grinding Stone (Andean Terraces and Stone Village)","summary":"A rocker grinding stone: a dished bed stone on a block base with the curved muller resting in it and the ground meal beside it. The muller rocks; nothing else moves.","description":"A rocker grinding stone: a dished bed stone on a block base with the curved muller resting in it and the ground meal beside it. The muller rocks; nothing else moves. Overall 1.400 x 0.910 x 1.100 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: muller, the rocking upper stone. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Rigid node-transform clips: rock. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/andean-terraces-and-stone-village-grinding-stone-1ca5c43d","cdnUrl":"https://cdn.3dassets.dev/assets/38274/v1/model.glb","downloadUrl":"https://3dassets.dev/download/andean-terraces-and-stone-village-grinding-stone-1ca5c43d","thumbnailUrl":"https://cdn.3dassets.dev/assets/38274/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38274/v1/poster.webp","blurhash":"U5DcUJ~q00Io00ay?bxu009F%LRj~qt7?HIU","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":32996,"triangles":208,"vertices":624,"meshes":4,"materials":3,"textures":2,"animations":["rock"],"boundingBox":{"min":[-0.699999988079071,0.00003845928174939228,-0.55003203506796],"max":[0.699999988079071,0.9100000178813934,0.55003203506796]},"sizeMeters":[1.4,0.91,1.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":2,"publishedAt":"2026-09-12T14:06:22.062Z","updatedAt":"2026-09-12T14:28:50.010Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38274/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function GrindingStoneAndeanTerracesAndStoneVillage(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38274/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38274/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38274/v1/model.glb\" alt=\"Grinding Stone (Andean Terraces and Stone Village)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38274/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38274/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}