{"data":{"id":"35393","slug":"amusement-arcade-and-seaside-pier-pier-railing-gate-se-1c2c64e8","title":"Pier railing gate section (Amusement Arcade and Seaside Pier)","summary":"The same 4 m run with a 0.96 m opening in the middle of it: two short railing runs on their own posts and a braced gate leaf hung on the left post, which is how a pier reaches its steps, its landing stage or its fishing deck.","description":"The same 4 m run with a 0.96 m opening in the middle of it: two short railing runs on their own posts and a braced gate leaf hung on the left post, which is how a pier reaches its steps, its landing stage or its fishing deck. Dimensions 4.05 by 1.20 by 0.14 m (X by Y by Z). Metre units, +Y up, the customer or sea side toward +Z, resting on y=0. Named pivoted nodes: gate. Connectors: rail-left, rail-right (type pier-rail). Every marquee, fascia, screen, board and sign is blank: no pier, resort, operator, machine or game name appears anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/amusement-arcade-and-seaside-pier-pier-railing-gate-se-1c2c64e8","cdnUrl":"https://cdn.3dassets.dev/assets/35393/v1/model.glb","downloadUrl":"https://3dassets.dev/download/amusement-arcade-and-seaside-pier-pier-railing-gate-se-1c2c64e8","thumbnailUrl":"https://cdn.3dassets.dev/assets/35393/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35393/v1/poster.webp","blurhash":"U56+U+S$DO%Mpc.mt7Mx00x].8M{Q.D4WAxu","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":94444,"triangles":2248,"vertices":4832,"meshes":3,"materials":2,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-2.0251998901367188,-0.00007522666436488024,-0.06675056860096],"max":[2.0251998901367188,1.2000752743480807,0.0685314486323607]},"sizeMeters":[4.05,1.2,0.135],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T14:18:01.023Z","updatedAt":"2026-09-11T14:18:01.118Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35393/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PierRailingGateSectionAmusementArcadeAndSeasidePier(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35393/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35393/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35393/v1/model.glb\" alt=\"Pier railing gate section (Amusement Arcade and Seaside Pier)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35393/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35393/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}