{"data":{"id":"35386","slug":"amusement-arcade-and-seaside-pier-pier-deck-module-e8186e39","title":"Pier deck module (Amusement Arcade and Seaside Pier)","summary":"The 4 m square bay a pleasure pier walks out on: two edge stringers and five bearers carrying a run of separate weathered deck boards with the gaps between them, and a nosing board along each end.","description":"The 4 m square bay a pleasure pier walks out on: two edge stringers and five bearers carrying a run of separate weathered deck boards with the gaps between them, and a nosing board along each end. Dimensions 4.00 by 0.28 by 4.00 m (X by Y by Z). Metre units, +Y up, the customer or sea side toward +Z, resting on y=0. Connectors: deck-left, deck-right, deck-front, deck-back, leg-seat (type pier-deck, pier-frame). The boards rest 0.3 m above the module origin, which is the leg frame head height. Repeat the bay on 4 m centres in both directions for a pier of any length or width. Every marquee, fascia, screen, board and sign is blank: no pier, resort, operator, machine or game name appears anywhere in this pack. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/amusement-arcade-and-seaside-pier-pier-deck-module-e8186e39","cdnUrl":"https://cdn.3dassets.dev/assets/35386/v1/model.glb","downloadUrl":"https://3dassets.dev/download/amusement-arcade-and-seaside-pier-pier-deck-module-e8186e39","thumbnailUrl":"https://cdn.3dassets.dev/assets/35386/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35386/v1/poster.webp","blurhash":"U9C%1~xv00Rj_2WXIUj[00M{~pay00s.%LRj","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":90304,"triangles":2112,"vertices":4731,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2,-0.00010070959115467126,-2],"max":[2,0.27998176221035587,2]},"sizeMeters":[4,0.28,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T14:17:57.809Z","updatedAt":"2026-09-11T14:17:57.928Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35386/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PierDeckModuleAmusementArcadeAndSeasidePier(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35386/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35386/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35386/v1/model.glb\" alt=\"Pier deck module (Amusement Arcade and Seaside Pier)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35386/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35386/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}