{"data":{"id":"4188","slug":"alpine-and-arctic-biomes-terminal-moraine-caa6d8f8","title":"Terminal moraine mound (Alpine and Arctic Biomes)","summary":"Curved bank of mixed glacial debris across an old glacier snout.","description":"Curved bank of mixed glacial debris across an old glacier snout. 6.00 × 1.30 × 4.00 metres. Restrained materials and observed proportions; original procedural geometry, not a scan. +Y up, grounded static mesh. No rig, animation, collision or simulation data.","status":"published","url":"https://3dassets.dev/assets/alpine-and-arctic-biomes-terminal-moraine-caa6d8f8","cdnUrl":"https://cdn.3dassets.dev/assets/4188/v1/model.glb","downloadUrl":"https://3dassets.dev/download/alpine-and-arctic-biomes-terminal-moraine-caa6d8f8","thumbnailUrl":"https://cdn.3dassets.dev/assets/4188/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/4188/v1/poster.webp","blurhash":"U8C%BR~q00jZIU-;%MM{004n_3WB-;4nIUxu","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":193176,"triangles":3544,"vertices":10632,"meshes":36,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-3,-0.000044812122401038934,-2.000122074037904],"max":[3,1.3000436915550793,2.000122074037904]},"sizeMeters":[6,1.3,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:04:36.199Z","updatedAt":"2026-09-06T06:04:36.252Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/4188/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TerminalMoraineMoundAlpineAndArcticBiomes(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/4188/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/4188/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/4188/v1/model.glb\" alt=\"Terminal moraine mound (Alpine and Arctic Biomes)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/4188/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/4188/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}