{"data":{"id":"21043","slug":"alpine-and-arctic-biomes-glacier-snout-6581a363","title":"Glacier snout (Snow, Ice and Mountain Nature)","summary":"Broad rounded toe of a glacier descending to a meltwater edge.","description":"Broad rounded toe of a glacier descending to a meltwater edge. 9.02 × 3.64 × 6.14 metres. Restrained materials and observed proportions; original procedural geometry, not a scan. +Y up, grounded static mesh. No rig, animation, collision or simulation data.","status":"published","url":"https://3dassets.dev/assets/alpine-and-arctic-biomes-glacier-snout-6581a363","cdnUrl":"https://cdn.3dassets.dev/assets/21043/v1/model.glb","downloadUrl":"https://3dassets.dev/download/alpine-and-arctic-biomes-glacier-snout-6581a363","thumbnailUrl":"https://cdn.3dassets.dev/assets/21043/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/21043/v1/poster.webp","blurhash":"ULDmR4oz00axRPozf,V@00V@_NkCtlRji_kC","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":87904,"triangles":1792,"vertices":5376,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-4.51149845123291,0.000004474002819332412,-3.0695317383888208],"max":[4.51149845123291,3.639548834484119,3.0695317383888208]},"sizeMeters":[9.023,3.64,6.139],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:18:53.865Z","updatedAt":"2026-09-07T21:19:42.310Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/21043/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GlacierSnoutSnowIceAndMountainNature(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21043/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/21043/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/21043/v1/model.glb\" alt=\"Glacier snout (Snow, Ice and Mountain Nature)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21043/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/21043/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}