{"data":{"id":"35156","slug":"allotments-and-community-garden-wheelbarrow-20790b05","title":"Wheelbarrow (Allotments and Community Garden)","summary":"A galvanised builders barrow with timber handles, a stub axle and two leg stands, 1.5 m over the handles. The wheel is one node on the axle, so the clip rolls it; the barrow itself does not tip.","description":"A galvanised builders barrow with timber handles, a stub axle and two leg stands, 1.5 m over the handles. The wheel is one node on the axle, so the clip rolls it; the barrow itself does not tip. Overall 0.870 x 0.840 x 1.636 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: wheel. Allotments and Community Garden / allotment-lp-v1: faceted earth, turf and crop greens, sawn timber, galvanised steel, pale glazing and a terracotta accent, with embedded procedural timber and soil maps and no custom shaders. Rigid node-transform clips: roll. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/allotments-and-community-garden-wheelbarrow-20790b05","cdnUrl":"https://cdn.3dassets.dev/assets/35156/v1/model.glb","downloadUrl":"https://3dassets.dev/download/allotments-and-community-garden-wheelbarrow-20790b05","thumbnailUrl":"https://cdn.3dassets.dev/assets/35156/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35156/v1/poster.webp","blurhash":"U89jo-^+00Di~qxt9FM{00E2?vtR00Io_4oz","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":37384,"triangles":312,"vertices":936,"meshes":5,"materials":4,"textures":2,"animations":["roll"],"boundingBox":{"min":[-0.4350179406455101,1.1920928966180355e-9,-0.7692306272423722],"max":[0.4350179406455101,0.8399829032761855,0.8665679693222046]},"sizeMeters":[0.87,0.84,1.636],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T11:48:02.323Z","updatedAt":"2026-09-11T11:48:02.429Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35156/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WheelbarrowAllotmentsAndCommunityGarden(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35156/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35156/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35156/v1/model.glb\" alt=\"Wheelbarrow (Allotments and Community Garden)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35156/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35156/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}