{"data":{"id":"35148","slug":"allotments-and-community-garden-lean-to-greenhouse-6c067d10","title":"Lean To Greenhouse (Allotments and Community Garden)","summary":"A 2.2 m lean to greenhouse built against a 2.15 m back wall, its glazing falling to 1.15 m at the front in four timber framed lights, with staging of pots and seed trays along the back. It has no door and nothing on it moves; the glazing is solid geometry.","description":"A 2.2 m lean to greenhouse built against a 2.15 m back wall, its glazing falling to 1.15 m at the front in four timber framed lights, with staging of pots and seed trays along the back. It has no door and nothing on it moves; the glazing is solid geometry. Overall 2.300 x 2.250 x 1.200 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Allotments and Community Garden / allotment-lp-v1: faceted earth, turf and crop greens, sawn timber, galvanised steel, pale glazing and a terracotta accent, with embedded procedural timber and soil maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/allotments-and-community-garden-lean-to-greenhouse-6c067d10","cdnUrl":"https://cdn.3dassets.dev/assets/35148/v1/model.glb","downloadUrl":"https://3dassets.dev/download/allotments-and-community-garden-lean-to-greenhouse-6c067d10","thumbnailUrl":"https://cdn.3dassets.dev/assets/35148/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35148/v1/poster.webp","blurhash":"UHELd4%200M{_Nt8DiM{4nWCyDRj4TaK.8X8","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":59744,"triangles":756,"vertices":2268,"meshes":5,"materials":5,"textures":2,"animations":[],"boundingBox":{"min":[-1.149999976158142,-0.000011421117259491353,-0.600076283832878],"max":[1.149999976158142,2.2500114211172595,0.600076283832878]},"sizeMeters":[2.3,2.25,1.2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T11:47:58.403Z","updatedAt":"2026-09-11T11:47:58.672Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35148/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LeanToGreenhouseAllotmentsAndCommunityGarden(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35148/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35148/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35148/v1/model.glb\" alt=\"Lean To Greenhouse (Allotments and Community Garden)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35148/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35148/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}