{"data":{"id":"22691","slug":"alien-biosphere-paddle-bough-tree-b67e46de","title":"Paddle bough tree (Alien Planet Plants and Terrain)","summary":"Alternating thick paddle leaves project from offset trunk forks.","description":"Alternating thick paddle leaves project from offset trunk forks. Original voxel biosphere study, metres, +Y up, +Z front. Static mesh; no rig, animation, collision or simulated biological behaviour.","status":"published","url":"https://3dassets.dev/assets/alien-biosphere-paddle-bough-tree-b67e46de","cdnUrl":"https://cdn.3dassets.dev/assets/22691/v1/model.glb","downloadUrl":"https://3dassets.dev/download/alien-biosphere-paddle-bough-tree-b67e46de","thumbnailUrl":"https://cdn.3dassets.dev/assets/22691/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/22691/v1/poster.webp","blurhash":"UB85foo#00R~*IkWMdnOHXkByDa1MKV@tRof","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"voxel","title":"Voxel"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":75000,"triangles":1524,"vertices":4572,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.7999999523162842,0,-0.4001220588215023],"max":[2,4.600033500089263,0.6001220767028957]},"sizeMeters":[3.8,4.6,1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:43:53.753Z","updatedAt":"2026-09-07T21:19:39.159Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/22691/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PaddleBoughTreeAlienPlanetPlantsAndTerrain(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/22691/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/22691/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/22691/v1/model.glb\" alt=\"Paddle bough tree (Alien Planet Plants and Terrain)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22691/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/22691/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}