{"data":{"id":"32811","slug":"aircraft-fleet-and-airfield-tiltrotor-f1b40717","title":"Tiltrotor Transport Aircraft (Aircraft Fleet and Airfield)","summary":"A tiltrotor transport: a straight high wing with a nacelle on each tip that swings from hover to cruise on its trunnion, three blade proprotors, an H tail and a rear loading ramp.. Premium CC0 aircraft and airfield game asset.","description":"A tiltrotor transport: a straight high wing with a nacelle on each tip that swings from hover to cruise on its trunnion, three blade proprotors, an H tail and a rear loading ramp. Dimensions 23.83 x 10.15 x 16.70 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metres, +Y up, nose toward +Z, wing span and wheel axles along X. Named pivots: flap-right at (2.93, 4.95, -0.72); flap-left at (-5.7, 4.95, -0.72); nacelle-right at (6.11, 4.95, 0.95); nacelle-left at (-8.89, 4.95, 0.95); elevator at (-1.39, 4.3, -7.15); wheel-main-right at (0.71, 1.32, -0.25); wheel-main-left at (-3.49, 1.32, -0.25); wheel-nose at (-1.39, 1.24, 5.75); ramp at (-1.39, 2.62, -6.65). Each nacelle is one node carrying its own proprotor node, so the tilt and the spin are independent clips. The conversion linkage inside the wing is static. Rigid node-transform clips open, close, wheel-roll, nacelle-tilt, flap-tilt, elevator-tilt drive named nodes on their own pivots. No skinning and no skeleton, so the retraction linkage, rotor flapping and lead-lag, propeller pitch change, the swashplate and wing flex are all deliberately static. Sixteen material palette of airframe white, deep blue, warm red, airfield yellow, bare aluminium, steel grey, charcoal, near black tarmac, light grey concrete, olive and tinted glazing, plus five emissive lighting materials for navigation, strobe, taxiway, threshold and interior lights. Flat colours, no texture maps. Original generic design with no manufacturer, type designation, livery, registration or operator marking. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/aircraft-fleet-and-airfield-tiltrotor-f1b40717","cdnUrl":"https://cdn.3dassets.dev/assets/32811/v1/model.glb","downloadUrl":"https://3dassets.dev/download/aircraft-fleet-and-airfield-tiltrotor-f1b40717","thumbnailUrl":"https://cdn.3dassets.dev/assets/32811/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32811/v1/poster.webp","blurhash":"UA8Nz$-;00D*xuofV@WC00IU~q-pIARkxvt6","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1027660,"triangles":29568,"vertices":61106,"meshes":26,"materials":10,"textures":0,"animations":["open","close","wheel-roll","nacelle-tilt","flap-tilt","elevator-tilt"],"boundingBox":{"min":[-11.91360704986971,-2.2360128948406555e-7,-8.350021715370369],"max":[11.913607286912644,10.150599256074003,8.350000381469727]},"sizeMeters":[23.827,10.151,16.7],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":2,"publishedAt":"2026-09-08T13:05:13.294Z","updatedAt":"2026-09-08T16:12:43.457Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32811/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function TiltrotorTransportAircraftAircraftFleetAndAirfield(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32811/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32811/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32811/v1/model.glb\" alt=\"Tiltrotor Transport Aircraft (Aircraft Fleet and Airfield)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32811/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32811/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}