{"data":{"id":"32591","slug":"aircraft-fleet-and-airfield-narrowbody-twinjet-bfa4cd93","title":"Narrow Body Twinjet Airliner (Aircraft Fleet and Airfield)","summary":"A one hundred and eighty seat narrow body twinjet airliner: a swept low wing with winglets, two high bypass turbofans on underwing pylons, a swept fin and rudder and twin wheel main bogies.. Premium CC0 aircraft and airfield game asset.","description":"A one hundred and eighty seat narrow body twinjet airliner: a swept low wing with winglets, two high bypass turbofans on underwing pylons, a swept fin and rudder and twin wheel main bogies. Dimensions 34.56 x 10.12 x 39.39 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metres, +Y up, nose toward +Z, wing span and wheel axles along X. Named pivots: aileron-right at (13.77, 3.7, -6.97); aileron-left at (-13.77, 3.7, -6.97); flap-right at (6.47, 3.06, -5.46); flap-left at (-6.47, 3.06, -5.46); rudder at (0, 7.08, -18.2); elevator at (0, 3.7, -18.05); gear-main-right at (0.8, 1.71, -0.67); bay-right at (0.91, 1.71, -0.71); gear-main-left at (-0.8, 1.71, -0.67); bay-left at (-0.91, 1.71, -0.71); gear-nose at (0, 1.81, 13.19); bay-nose at (0, 1.73, 13.29); door-front at (-1.82, 3.66, 14.53); door-rear at (-1.33, 3.66, -12.27). Rigid node-transform clips door-open, door-close, aileron-roll, flap-tilt, elevator-tilt, rudder-steer, gear-open, gear-close, bay-open, bay-close drive named nodes on their own pivots. No skinning and no skeleton, so the retraction linkage, rotor flapping and lead-lag, propeller pitch change, the swashplate and wing flex are all deliberately static. Sixteen material palette of airframe white, deep blue, warm red, airfield yellow, bare aluminium, steel grey, charcoal, near black tarmac, light grey concrete, olive and tinted glazing, plus five emissive lighting materials for navigation, strobe, taxiway, threshold and interior lights. Flat colours, no texture maps. Original generic design with no manufacturer, type designation, livery, registration or operator marking. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/aircraft-fleet-and-airfield-narrowbody-twinjet-bfa4cd93","cdnUrl":"https://cdn.3dassets.dev/assets/32591/v1/model.glb","downloadUrl":"https://3dassets.dev/download/aircraft-fleet-and-airfield-narrowbody-twinjet-bfa4cd93","thumbnailUrl":"https://cdn.3dassets.dev/assets/32591/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32591/v1/poster.webp","blurhash":"UB97eLWB00WBofWBWBof00of~qofWBt7t7V@","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":2694188,"triangles":68780,"vertices":143660,"meshes":31,"materials":11,"textures":0,"animations":["door-open","door-close","aileron-roll","flap-tilt","elevator-tilt","rudder-steer","gear-open","gear-close","bay-open","bay-close"],"boundingBox":{"min":[-17.280431747436523,-4.4403075882826215e-8,-19.692986944920587],"max":[17.280431747436523,10.122593578746002,19.69300079345703]},"sizeMeters":[34.561,10.123,39.386],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T12:48:07.116Z","updatedAt":"2026-09-08T12:48:07.218Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32591/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function NarrowBodyTwinjetAirlinerAircraftFleetAndAirfield(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32591/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32591/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32591/v1/model.glb\" alt=\"Narrow Body Twinjet Airliner (Aircraft Fleet and Airfield)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32591/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32591/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}