{"data":{"id":"32365","slug":"abandoned-tidal-model-testing-hall-sediment-level-rake-ec919202","title":"Sediment Level Rake (Abandoned Tidal Model Testing Hall)","summary":"Eleven fine tines on a crossbar and long shaft with fitted wooden grip.","description":"Eleven fine tines on a crossbar and long shaft with fitted wooden grip. Dimensions 0.66 × 1.15 × 0.13 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fictional compact model laboratory. Static machinery and water; no simulation, operating instructions or performance claim. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/abandoned-tidal-model-testing-hall-sediment-level-rake-ec919202","cdnUrl":"https://cdn.3dassets.dev/assets/32365/v1/model.glb","downloadUrl":"https://3dassets.dev/download/abandoned-tidal-model-testing-hall-sediment-level-rake-ec919202","thumbnailUrl":"https://cdn.3dassets.dev/assets/32365/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32365/v1/poster.webp","blurhash":"U26kbQ%L009G4Tof.TM{~BRi5R%NxC%LS#9G","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20332,"triangles":784,"vertices":846,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.3299715589130169,0,-0.06399676739473399],"max":[0.3299715589130169,1.1480000019073486,0.06396676841207494]},"sizeMeters":[0.66,1.148,0.128],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:55:51.736Z","updatedAt":"2026-09-08T10:55:51.827Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32365/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SedimentLevelRakeAbandonedTidalModelTestingHall(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32365/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32365/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32365/v1/model.glb\" alt=\"Sediment Level Rake (Abandoned Tidal Model Testing Hall)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32365/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32365/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}