{"data":{"id":"32335","slug":"abandoned-tidal-model-testing-hall-instrumented-quay-m-02c5fccf","title":"Instrumented Quay Model (Abandoned Tidal Model Testing Hall)","summary":"Rigid model quay with vertical retaining face, overhung deck and three pressure-tap tubes routed to a rear terminal strip.","description":"Rigid model quay with vertical retaining face, overhung deck and three pressure-tap tubes routed to a rear terminal strip. Dimensions 1.20 × 0.47 × 0.70 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fictional compact model laboratory. Static machinery and water; no simulation, operating instructions or performance claim. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/abandoned-tidal-model-testing-hall-instrumented-quay-m-02c5fccf","cdnUrl":"https://cdn.3dassets.dev/assets/32335/v1/model.glb","downloadUrl":"https://3dassets.dev/download/abandoned-tidal-model-testing-hall-instrumented-quay-m-02c5fccf","thumbnailUrl":"https://cdn.3dassets.dev/assets/32335/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32335/v1/poster.webp","blurhash":"U6EooJ?Z00Ws~0?GNLE200IU~TRQ0?E2WEr?","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":85832,"triangles":4696,"vertices":3366,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.6000000238418579,-0.00002218894409217187,-0.35253576296898803],"max":[0.6000000238418579,0.47498125017733434,0.3524984855980302]},"sizeMeters":[1.2,0.475,0.705],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:55:36.666Z","updatedAt":"2026-09-08T10:55:36.786Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32335/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function InstrumentedQuayModelAbandonedTidalModelTestingHall(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32335/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32335/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32335/v1/model.glb\" alt=\"Instrumented Quay Model (Abandoned Tidal Model Testing Hall)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32335/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32335/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}