{"data":{"id":"32378","slug":"abandoned-tidal-model-testing-hall-flood-depth-staff-712f2d21","title":"Flood Depth Staff (Abandoned Tidal Model Testing Hall)","summary":"Flat model-basin depth staff with raised calibrated contrasting ticks and two rear mounting fasteners.","description":"Flat model-basin depth staff with raised calibrated contrasting ticks and two rear mounting fasteners. Dimensions 0.12 × 1.10 × 0.05 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fictional compact model laboratory. Static machinery and water; no simulation, operating instructions or performance claim. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/abandoned-tidal-model-testing-hall-flood-depth-staff-712f2d21","cdnUrl":"https://cdn.3dassets.dev/assets/32378/v1/model.glb","downloadUrl":"https://3dassets.dev/download/abandoned-tidal-model-testing-hall-flood-depth-staff-712f2d21","thumbnailUrl":"https://cdn.3dassets.dev/assets/32378/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32378/v1/poster.webp","blurhash":"U1Ad7d~q0000~qxu4n9G00M{~q?a_3t79FIU","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":119160,"triangles":6620,"vertices":4782,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.0600238057383722,0,-0.02323817430587676],"max":[0.0600238057383722,1.100000023841858,0.023263825866509623]},"sizeMeters":[0.12,1.1,0.047],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:55:57.859Z","updatedAt":"2026-09-08T10:55:57.947Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32378/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FloodDepthStaffAbandonedTidalModelTestingHall(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32378/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32378/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32378/v1/model.glb\" alt=\"Flood Depth Staff (Abandoned Tidal Model Testing Hall)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32378/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32378/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}